Concept Artist - Atomhawk Vancouver

Vancouver, British Columbia, Canada · Vancouver expand job description ↓



As a member of our concept art team you’ll be creating concepts across a wide range of styles and formats for our high profile clients in games, film, TV and digital media.

You’ll be involved in shaping projects at all stages of the production cycle, from concept/idea generation, fast sketching and storyboards through to colour/light studies and polished illustration work. An aptitude for creating work in line with client briefs and direction is essential, as is the ability to adapt to a diverse range of styles.

You can expect to be visualising characters, props, environments and vehicles across multiple genres including realistic, fantasy, sci-fi and stylised.

As well as artistic ability, we’re looking for someone with the enthusiasm and communication skills to make them a genuine asset to the concept team and the studio as a whole. We value confidence without arrogance and welcome everyone to play an active role in building an awesome culture within the studio.

We take the importance of work/life balance seriously, ensuring everyone has the opportunity to make Atomhawk a better place to work. You’ll be given the time to develop your skills through ongoing training, peer learning and attendance at industry events, as well as to get involved with the social side of Atomhawk. As part of the newest studio in the Atomhawk family you will also have the opportunity to shape the culture and dynamics of this new team.

Company overview

Atomhawk is a world leading art and design studio. Our key goal is to provide world class design and digital art production services to leading clients across games, film and digital media.

To date we have worked on movies such as Thor II, Guardians of the Galaxy and Avengers II, games including the Mortal Kombat series, Injustice: Gods Among Us, Killzone, Project Spark and Dead Island, plus extensive work on the Harry Potter franchise with Pottermore and Sony’s Book of Spells and Book of Potions.

We have offices in the UK and Canada, working with clients from across the world in the games and entertainment sectors.

Hierarchy and reporting lines

Reporting to the Studio Director and Art Manager, supported by the Production team and Principal Artists


Functional Responsibilities

  • Creating concept art for characters, environments, objects to various levels of finish and time constraints
  • Creating illustrations for key frames, box art and other marketing purposes
  • Speed paintings of Composition, Mood
  • Visual storytelling, ensuring that the image captivates the viewer’s imagination
  • Character design – Creative, unique and interesting characters in a range of styles
  • Environment design - Ability to create inspirational environments in an array of styles, always with close attention to composition, lighting and perspective
  • Architecture – Strong understanding of the layout and special proportions a range of buildings, both realistic and imaginary. A good knowledge of architectural styles would be advantageous
  • Mechanical design – Knowledge of industrial design principals and their application to fictional vehicles, machines, weapons etc

Skills Required

  • Fluent with Photoshop, and a high capacity to learn new tools
  • Strong art background in traditional art skills
  • Anatomical knowledge
  • Architectural knowledge
  • Mechanical design knowledge
  • Good sense of light, form, tone, palette
  • Must be able to paint/sketch at speed

Skills Considered a Bonus

  • Experience with 3-D software (Z-Brush, MODO, 3DSMax or Maya etc) a plus
  • Good knowledge of videogames and films
  • Experience working withing a videogame, agency or film-production environment

Education and Experience

  • A portfolio that demonstrates a potential to meet industry standard level of art
  • Professional art training is desirable but not essential

Personal Specification

In addition to having a good foundation of artistic ability, the role requires working as part of a team and so enthusiasm and good communication skills are needed. We are looking for a grounded and pragmatic team player. Confident without being arrogant, this person will want to play an active role in building an awesome culture within the team.


Atomhawk offer a number of schemes to full time members of the Vancouver team, including:

  • 21 days paid holiday per year
  • Extended Healthcare
  • 'No-crunch' policy, giving the team a great work-life balance
  • A studio in downtown Vancouver, with an epic balcony overlooking the city, mountains and waterfront
  • A structured career progression system, including bi-annual appraisals and ongoing professional training and development

Please note we are only able to accept applications from those with legal authorization to work in Canada.

To apply for positions available at our UK studio please see

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